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  • JVanover92

    I'm going to go around the wiki and clean up grammar/spelling mistakes so it looks better and will in turn make the wiki look better. If you want someone to proofread your page let me know and I'll look it over.

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  • Ltjuno

    Build 0.46

    July 18, 2013 by Ltjuno

    The feature you have all been asking for, saving, is here! The new saving feature supports auto-saves as well as manual saves from the player. Saving is currently limited to single-player only, but will be implemented for multi-player soon.

    We have added another vehicle to StarForge, the hovercraft touches down today. The hovercraft floats a few feet from the ground, perfect for scaling bumpy terrain. The hovercraft comes in a few varieties, try them all!

    Procedural weapons have been revamped, and have returned to the game! All weapons will now be more dynamic and unique, more so than before!

    Fort Defense has been improved this update. Wave counter, time until next wave, and kills are now displayed. As well as a scoreboard at the end of the m…

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  • Ltjuno

    Build 0.4.5

    June 22, 2013 by Ltjuno

    MAKE SURE YOU OPT OUT OF THE BETA UPDATE, TO GET THIS UPDATE!!! (Having trouble getting your game to update? Scroll to the bottom of this post.)


    Vast plains, sprawling mountains and twisting caverns. Procedural infinite terrain has arrived, prepare yourself to wonder about this randomly generated world. Get lost in dark caverns, or scale to the highest mountain top! Every time you load in, you will get a new experience. Be careful and keep your eyes to the sky though, a blizzard or thunderstorm could roll in at any moment! New trees are growing freely throughout these new landscapes, though they seem to be made of some strange material, and currently cannot be harvested for wood. We are working on a cure for these sickly trees.


    New user inte…




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  • JAlbor

    Wikia got a chance send CodeHatch, the developers behind StarForge, a set of questions about the game. Now we have come back with answers! Check out the resulting Q&A below to learn more about the game, its lore, and so much more!


    With respect to the feel of our game we'd have to say bit of everything in science fiction, from StarCraft to StarShip Troopers, to even Tremors. But for the story itself we'd have to say that our main influence wasn't any sci-fi series but rather NASA and their new Orion Spacecraft that they are building to allow us to travel to places like Mars. We then combined this inspiration with a doomsday event where humanity is basically forced from Earth. Luckily, humanity knew of this scenario long enough in advance to …


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